ABOUT ME

In my childhood, there was a duo that I couldn't put down, even more than my beloved toy cars or Lego's: paper and pencil. While watching cartoons, I would draw my own characters and worlds on the paper in front of me. I would pour scenarios onto the pages as if I were playing with my toys. Some of the comics I drew are still kept in my father's drawer. It was clear to me in my childhood that I would create my future through my creativity.
When I was introduced to world of gaming,I couldn't even write my name correctly. It was Streets of Rage 2 (1992) that my brother and I played on the Sega Genesis. It felt like watching a movie, except I was the protagonist, much like the characters in the comics I drew. Even after the game was over, I kept imagining and drawing on paper. Maybe my brother lost interest in games over time, but I never lost my passion.
Due to my interest in cars and my talent for drawing, I pursued a BA in Industrial Design. Throughout my education, I had the opportunity to learn about aesthetic theory and the impact of design on human perception. My path led me to adapt these fundamentals to games, to work behind the scenes of video games.
During my ongoing education at Futuregames, the discipline where I have felt the most belonging is Level Design. Being able to bring to life the worlds I imagined on paper as a child, with the support of my artistic background, shows me that I am on the right path.
I aim to improve myself and share my worlds and experiences with others.




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