
COOKIES & SCREAMS
Futuregames Game Project 3 (School Project) / FAIRY TALE
"Cookies & Screams" is a 3D puzzle-platformer game where you play as "Brad Ginger," a little gingerbread man. Having accidentally turned his lifelong friend and creator, "the Baker," into a cookie-craving monster, Brad must navigate through the Bakery to find a cure for his father's madness. In this humorous fairy tale, you must overcome unique size-changing puzzles, parkour around human-sized objects, and hide from the menacing Baker.
Genre: 3D Puzzle-platform
Team Size: 13
Duration: 7 Weeks (2 Designers)
Engine: Unreal Engine 5
Platform: PC (Itch.io)
Team Size: 13
Duration: 7 Weeks (2 Designers)
Engine: Unreal Engine 5
Platform: PC (Itch.io)
Cookies & Screams - Gameplay Video
My Roles
Product Owner
- Conveyed the vision and ensured the team would't lose sight of it throughout the development process with regular meetings.
- Worked closely with the Scrum master and was responsible for the Backlog.
Level Designer + Level Artist
- Responsible for blockouts, assistance with the narrative, building the level, designing tutorials, designing interactions, designing puzzles, set dressing and making sure that everything( including triggers and cutscenes) works without issues.
Writer
- Worked closely with the Narrative designer and provided the main Story line together.
Gameplay & Mechanics Designer
- Responsible for designing the mechanics on paper and the gameplay loop.Worked closely with programmers to discuss whats possible, what should be changed if a mechanic is not doable and how to improve it.
3C's Designer
- Responsible for character movement design and its feeling in terms of speed, jump height and sensitivity, camera feeling and visibility, effects of the power ups on the player.

Storyline (Narrative designer collab)

Acts and Interactions

Storyboard sketch for a cutscene

Blockout for the Bakery

Blockout for the Bakery

Cookie Town (In-game)

"The Underground" (In-game)
